“With Code: Realize we wanted to ensure the same tone and flavor of text was extended into the Future Blessings side as well. Code: Realize ~Bouquet of Rainbows~ is the first big name Otome for a home console and I asked them how this did. Other than that, it’s just a combination of stress, caffeine, and terrifying deadlines.”Īksys has been bringing loads of Arc System Works fighters and their games in general to North America (PQube handles the EU releases most of the time). With text-heavy games one of the first things we try to do is have the translators and the editors assemble a glossary of common terms for the sake of consistency. ![]() “The localization process is basically the same for all of our games. Visual novels are basically a ton of text and Mike commented on how Aksys handles localisation for different games. Localisation as a process is very interesting to me because it involves not just raw translation but also editing and more. We’re going back a way, but that entire cycle of otome releases did really well, as is the current Summer of Mystery arc with Psychedelica of the Black Butterfly, 7’scarlet and the soon to be coming Psychedelica of the Ashen Hawk.” As for everything being on Vita for the most part (Ganbatte Vita-kun _ 7), as we only publish games that exist. “For how we decide on which games we choose to bring over it’s a combination of things, but one of the major factors that play in to what games we publish is: do we like them? As part of the evaluation process try to play whatever game is being considered. Mike also commented on how the newer games are doing for them. With the success of Hakuoki, it was almost a no-brainer to explore the otome genre to see what else we could bring over.”Īfter Hakuiki, they did the fantastic Code: Realize ~Guardian of Rebirth~ and Norn9 for Vita. Hakuoki seemed like a good candidate because addition to the romance aspects it had an epic story complete with historical figures, political intrigue, and the supernatural. Once it became apparent that folks wanted adventure games/visual novels, it was just a matter of seeing what was out there. “It kind of started with Nine Hours, Nine Persons, Nine Doors (AKA 999, the first game in the Zero Escape series). On what made Aksys get into visual novels and Otome games in general. ![]() I wanted to focus on Otome games and visual novels in general since the Otome genre is a niche in a niche genre that is visual novels. ![]() In fact while most Otome (story driven games targeted to a female audience) fans have had to resort to importing games outside North America, Aksys has been improving slowly with physical releases in EU territories. With many publishers ditching the Vita for other platforms, Aksys is still a staunch supporter. This interview has details from Mike Engler (Marketing and Community Manager), Akibo Shieh (Founder and CEO), and Bo deWindt (Director of Operations). Last year was a fantastic year for them with Tokyo Xanadu, Tokyo Xanadu eX+, various otome releases on the Vita, and more. If you’ve read my reviews, I’ve been a big fan of their localisations and actually got into otome visual novels thanks to them. Over the last few weeks, I’ve been talking to Aksys Games about otome, visual novels, the PS Vita, Nihon Falcom, and more.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |